Motivation: DVa is watching a news report of her heroic antics, which gets sidelined by a new top story: Juno, the first human born on Mars, had broadcast on live television her engaging in a 100-man gangbang, as a demonstration of Martian perseverance, in her quest to drum up aid to help her home colony. She found it fun, exciting, and effortless, and would love to do it again. Upset at being sidelined, DVa flips through the various channels looking for someone talking about her heroics, but every news channel is fixated on Juno's gangbang. Flustered and refusing to accept second place, DVa makes it her mission to one-up Juno and get every channel talking about her instead, with her own televised gangbang. Progression: In order to pull off DVa's gangbang, she will need to accumulate several things: - Endurance, to withstand all the fucking without passing out. - Funding, to pay all of the performers. This will be a televised affair, so it all has to be above-board. How she gets the money, not so much. - Sponsorship, to pay for the logistics of the gangbang. Venue, catering, security, vetting, entertainment, etc. This is all "clean" by company standards, unlike paying performers. - Contacts, for getting her gangbang actually televised and broadcast in the first place. - Reputation, to convince people to actually participate in the logistical nightmare of a gangbang. There's a lot of standing around with other naked dudes. Not everyone's up for that. - Prestige, to make sure as many people as possible watch her televised gangbang. She won't get the attention she wants if no one watches her. - Skill, to be able to effectively manage everyone in a reasonable way. Each of these are progressed in various ways. - Endurance is trained both sexually and non-sexually. - Sexually, endurance is a measure of how much stamina sex consumes. This is determined by hole used, sex intensity and duration, position flexibility, and penis size. All of these are trained passively through experience. Training this way reduces how much stamina is consumed. - Non-sexually, endurance is trained through physical and mental exercise, increasing how much stamina is available. - Funding is acquired through several means: camwhoring, prostitution, pole-dancing, and filming porn. - Sponsorships, Contacts, and Reputation are all acquired through convincing various relevant parties to support DVa. - Prestige is acquired through publicity. The various methods of generating Funding; the ways to acquire Sponsorships, Contacts, and Reputation; and certain special high-profile events all generate Prestige. - Skill is acquired through sexual experience. DVa's journey is split into chapters. Rather than going directly for gold, she has to work her way up to it by way of securing herself several smaller gangbangs, each one larger than the last. Each gangbang has its own unique skill-check to it, which must be passed in order to progress. Chapters: Each chapter concludes with a "chapter break" gangbang, where DVa is required to meet the Funding, Sponsorship, Contact, Prestige, and Reputation requirements to even attempt it. If she passes out during the gangbang due to insufficient Endurance, or she fails to keep interest by way of insufficient levels in that chapter break's skill check, then she fails the chapter break and will have to try it again. The Funding is consumed, regardless of success or failure. Reputation is damaged if the chapter break is failed, and may require being reacquired if it wasn't high enough to suffer the penalty. After each successful chapter break, there is a small cutscene reflecting on DVa's success, while further fueling her motivation with the news broadcasts still focusing on Juno as their main story. Chapter 1 - Bar Bathroom - 3 guys Funding: $150 Sponsorship: None. This is an informal and impromptu affair. Contacts: Convincing a fourth guy to film with his phone. Skill check: Airtight Chapter 2 - Esports Marketing - 5 guys Funding: $500 Sponsorship: Local esports team. Contacts: Film school students. Skill check: Multitasking (they fuck her while she plays games) Chapter 3 - Office Party - 10 guys Funding: $2000 Sponsorship: DVa's managing company Contacts: Interns filming. Skill check: Topping Endurance (she's passed around the party, expected to bounce on everyone) Chapter 4 - Gym Gains - 16 guys Funding: $3500 Sponsorship: Gym owners Contacts: Local sports channel Prestige: Required [exact values would need to be determined experimentally through gameplay and figuring out a "reasonable" value. This is true for all Reputation and Prestige values, as they become relevant. This is the first time her antics are actually televised] Skill check: Intense sex in flexible positions ... Chapter n - Anyone You Can Do - x guys Funding: Sponsorship: Contacts: Prestige: Reputation: Skill check: Everything (DVa and Juno go head-to-head in a massive gangbang competition; Juno sets the pace and moves through all possible actions, and DVa has to match her for each of them) Chapter n+1 - Body Count - x+y guys Funding: Sponsorship: Contacts: Prestige: Reputation: Skill check: Endurance (DVa's final big gangbang; this is the final chapter break of the game, after which the final cutscene plays and credits roll) Time management: The core of the game focuses around managing time. Time is seperated into four slices: two work slices, and two free slices. Both work- and non-work actions can be performed during the work slices, but only non-work actions can be performed during non-work slices. Work actions include any Funding methods, as well as acquiring Sponsorships, Contacts, and Reputation. Endurance: Endurance refers to collectively overall Stamina, and individual Fatigues. Stamina refers to DVa's overall energy. All sex actions drain it, with each action draining different amounts, and with draining being mitigated by Endurance training. There are five individual Fatigues: Oral Fatigue, Anal Fatigue, Vaginal Fatigue, Manual Fatigue, and Core Fatigue. The first three are self-evident, and the latter two refer to footjobs/handjobs and topping/bouncing respectively. Every sex action drains at least one of the five Fatigues, which are affected by the Endurance training. The same amount of Fatigue drained is also drained from Stamina. Unlike Stamina, Fatigues regenerate during sex scenes when not in use. If a Fatigue runs out, a massive Stamina penalty is incurred while it is used. If Stamina runs out at any time, then DVa passes out, the current event concludes, and the next day begins. Funding methods: Each of the Funding methods operates slightly differently, for some variety in both gameplay and mechanics. It is worth noting that DVa's managing company provides her a basic stipend for her costs of living. All Funding generated is purely for paying performers during her chapter-break gangbang attempts, and for purchasing optional content like Consumables and Outfits. Camwhoring: - Strongly motivated by feedback loops, where the more Prestige you have, the more Prestige that Camwhoring will generate. - Money generated is stochastically dependent on viewers, which is itself driven by Prestige with some random fluctuation. - Each time slice spent on Camwhoring gives the player 20 Action Points. The player can spend Action Points performing any currently available action. Actions available depend on skill and equipment. Performing actions triggers rolls for donations. - More extreme actions increase the odds of small donations being generated, and more niche actions have small chances of generating large donations. The more extreme or the more niche the action is, the more Action Points it costs to perform. - Funding generated is immediately awarded to the player, and cannot be lost. - Once all the Action Points are exhausted, DVa passes out from lack of Endurance, or the player chooses to end the Camwhoring activity early, the time slice is concluded. Any Funding generated is kept, being immediately awarded. - Prestige only ever goes up by Camwhoring, and so audiences will progressively increase in size the more often it is done, but it is not a reliable mechanism for generating funding in the beginning. Prostitution: - The most reliable and consistent form of generating Funding, but carries the risk of being caught by police, which negates all Funding acquired during the time slice and automatically ends the day, as DVa spends the night in jail on dismeneaor charges. - Each time slice spent on Prostitution is split into 6 "sessions". Each session has five "rolls", where a "roll" generates a random client or client group who request a randomly chosen position for a stochastically-generated amount of money. - The player can either accept the roll, consuming the session as the position plays out, or they can deny the roll. - If there are more rolls left, then denying will consume another roll and a new client is generated. - If there are no more rolls left, then denying will consume that "session". With 6 sessions, and 5 rolls per session, that means a total of 30 denials are possible in a time slice. - After every session is completed, the risk of being caught by police increases. This percentage is a known quantity to the player. - The player may choose to end the work slice early at any time, and keep all the Funding generated during the work slice. Or they can choose to take the risk and continue taking on clients. Pole-Dancing: - The most stochastic form of generating Funding, depending on how many patrons are generated for the time slice. Unlike Camwhoring, the player's stats have no control over this - client generation is entirely stochastic. There are no specific risks involved with Pole-Dancing. - Unlike Camwhoring and Prostitution, Pole-Dancing's time slice is executed in realtime, rather than a point system spent at the player's pace. - There are different categories of actions available: pacing, swinging, dancing, and acrobatics. - At any given time, the audience's interest in each of these will smoothly shift around. This information is known to the player, as a web plot. - The more interest there is in the currently-performed category, the more likely tips will be generated by patrons. - The less interest there is in the currently-performed category, the more likely patrons are to leave. - Funding generated is withheld until the end of the time slice. - Patrons can enter the establishment at any time, based on a fixed small random percentage. The player's performance and stats have no effect on this percentage. - The real-time duration of the Pole-Dancing action is determined by song length. The song is randomly chosen, though all are of comparable lengths. - If DVa passes out from lack of Endurance, or too many patrons leave the establishment, the time slice ends early. - Regardless of why the time slice ends, the player is awarded what Funding they had generated. Pornography: - The only Funding method that does not generate immediate Funding, instead generating a residual trickle of Funding that lasts over several days. - Upon engaging in the Pornography method, five itineraries are generated and presented to the player. Each itinerary contains a list of different positions, an estimated video length, a set location, a theme, a proposed video cost to viewers, and a royalty percentage. - All of these, except the royalty percentage, affect the overall performance of the resulting video, presented to the player as a "feasibility range", which is a color-coded percentage with an error bar. The higher the percentage, the better it is expected to peform, and the smaller the error bar, the more predictable the performance for that metric. - The player is NOT presented with an "overall performance feasibility range", but only the ranges for the individual elements. It is up to the player to decide for themselves which has the best "overall performance feasibility." - Similarly, it is up to the player to decide if the royalty percentage is high enough for them to consider worth it. - The number and type of positions generated in the itineraries is stochastic, and is generated around the player's current skills and progression. - If the player chooses an itinerary, then the selected positions are played out in sequence, relevant to the set and theme. - If DVa passes out from lack of Endurance, the shoot is canceled, the time slice is consumed, and no Funding is generated. - Once all of the positions are completed, the player is given a report of what the exact values for all of the parameters dialed in to be, and is given a report of how much Funding they will be receiving in total over the next few days, and for how many days. - The total amount of Funding generated is derived predominantly from the parameter values, with small stochastic variance. The number of days is entirely randomly generated, with no external influences on it. - The amount of Funding generated per day is logarithmic, with the most Funding being generated on the day immediately after filming, and then with less and less Funding generated on subsequent days, until finally the end of the payout is reached. - If the player rejects all of the itineraries, the time slice is not consumed and the player is free to choose another activity. The itineraries are static for the day, meaning that they will not be regenerated until the following day. - This also means that if the player chooses to shoot Pornography for two time slices, then while the first time slice will have five itineraries to choose from, the second time slice will only have four itineraries to choose from. - At the start of each day, the player receives the sum total of all their residual Funding from all the outstanding Pornography films that are still set to generate Funding. Chapter-Break Gangbangs: Chapter-break gangbangs are semi-choreograph scripted sequence that play out in realtime. The sequence is split into a linear series of events. Each event defines what actions are available during it, how long it runs for, and what actors are involved in it. The actors are generated and tracked dynamically, with varying levels of authorial control depending on the specific sequence. During gangbangs, there is an additional Interest resource that needs to be managed. If Interest drops to zero, then the performers leave and the gangbang ends in a failure. Interest is generated every time actions are changed, though less Interest is generated every time the same action is selected. This decaying Interest can become negative, meaning that changing to the same action too many times can actually hurt Interest. The player plays through the scripted sequence, choosing to switch through the available actions as they see fit to balance both Endurance and Interest. If they manage to make it to the end of the sequence without DVa passing out or the actors losing Interest, then it is considered a success.