<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Starsail]]></title><description><![CDATA[Obsidian digital garden]]></description><link>http://github.com/dylang/node-rss</link><image><url>site-lib/media/favicon.png</url><title>Starsail</title><link></link></image><generator>Webpage HTML Export plugin for Obsidian</generator><lastBuildDate>Wed, 15 Jul 2026 19:10:22 GMT</lastBuildDate><atom:link href="site-lib/rss.xml" rel="self" type="application/rss+xml"/><pubDate>Wed, 15 Jul 2026 19:10:21 GMT</pubDate><ttl>60</ttl><dc:creator></dc:creator><item><title><![CDATA[Raskajan]]></title><description><![CDATA[This article is about the lore and setting of <a data-tooltip-position="top" aria-label="Starsail Bordello" data-href="Starsail Bordello" href="starsail-bordello.html" class="internal-link" target="_self" rel="noopener nofollow">Starsail Bordello</a>. For the gameplay-related article referring to the entirety of the setting, see <a data-tooltip-position="top" aria-label="The Cluster" data-href="The Cluster" href="the-cluster.html" class="internal-link" target="_self" rel="noopener nofollow">The Cluster</a>⟷Raskajan Cluster discoveredFoldspace Drive validatedRaskajan I colonizedFirst Raskajan RevoltSecond Raskajan RevoltThird Raskajan RevoltCurrent day0021502200225023002350240024502500 <br>Raskajan is a cluster of <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">13 star systems</a> within the Leo II satellite galaxy, located approximately 690,000 lightyears from Earth. All 13 star systems exist within a roughly 6-lightyear sphere around the central-most star, Raskajan I, also informally referred to as <a data-tooltip-position="top" aria-label="Sectors > Capitol Sector" data-href="Sectors#Capitol Sector" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Raskajan Prime</a><br>Named after Antonov Raskajan, the exoastrophysicist who first discovered the star cluster in 2217, Raskajan I was formally colonized in 2347, as one of the seven candidate systems for the First Exocolonial Expansion following the validation of <a data-tooltip-position="top" aria-label="Foldspace" data-href="Foldspace" href="foldspace.html" class="internal-link" target="_self" rel="noopener nofollow">the Foldspace Drive</a> in 2341.<br>Due to the immense distance from Earth, which not even Foldspace can make feasibly navigable, Raskajan from the outset was forced to be a largely independent and self-sustained colony. Shortly into the colonization efforts of <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Raskajan VI</a>, the First Raskajan Revolt broke out in 2417, which originated in the outermost planets of <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Raskajan III</a> before quickly overtaking its neighboring <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Raskajan II</a>, and eventually the colonial capitol of <a data-tooltip-position="top" aria-label="Sectors > Capitol Sector" data-href="Sectors#Capitol Sector" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Raskajan Prime</a>. This soon lead to the successful overthrow of the Adjunct Administration, and the installation of the Raskaj Order. In the years to follow, this revolution would later also be known as The Order Coup.<br>A highly religious and extremely authoritarian regime, the Raskaj Order quickly gained control of the remaining <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">three Sectors</a>, and once their control was secure and absolute, destroyed all major Foldspace Relays throughout the colony that were capable of communicating with Earth.<br>Over the next century, the Raskaj Order completed the colonization of all <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">13 star systems of the Raskajan Cluster</a>, imposing their religious doctrine into law as they were settled. Since the Order took control of the <a data-tooltip-position="top" aria-label="The Cluster" data-href="The Cluster" href="the-cluster.html" class="internal-link" target="_self" rel="noopener nofollow">The Cluster</a>, there have been two attempted coups to displace the regime: the Second Raskajan Revolt, also known as the United Front Revolution, which lasted from 2447 to 2449; and the Third Raskajan Revolt, also known as the Free Society Insurrection, which began and ended in 2473.<br>Both coups were violently put down by the Raskaj Order, and in both cases, were used by the Order to justify even harsher restrictions, surveillance, and enforcement. Subversive plotting is heavily monitored and silenced, and a culture of silent compliance has since become widespread amongst the <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sectors</a> in the shadow of the coups' failures.Under the Order, there is a near-total ban on all sexuality: all efforts for procreation must be explicitly registered and approved by the Population Ministry, and any and all sexual behavior outside of the approved course of procreation are explicitly prohibited by the Order.<br>The Order are, of course, aware of the impossibilities to fully control human nature, and instead exploits this reality to their favor. Within each <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sector</a> of <a data-tooltip-position="top" aria-label="The Cluster" data-href="The Cluster" href="the-cluster.html" class="internal-link" target="_self" rel="noopener nofollow">The Cluster</a> operates a single state-sanctioned <a data-tooltip-position="top" aria-label="Administrative Brothels" data-href="Administrative Brothels" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Administrative Brothel</a>, singularly controlled and dictated by a mysterious figure known only as <a data-tooltip-position="top" aria-label="The Headmistress" data-href="The Headmistress" href=".html" class="internal-link" target="_self" rel="noopener nofollow">The Headmistress</a>. All sexual behavior deemed deviant by the Order (which is to say, all sexual behavior outside the approved attempts to procreate) is channeled into the Brothels, using strict legal enforcement and stiff punishments for any and all sexual behavior caught operating outside their walls.<br>With a total monopoly on all sexuality in the Cluster--including not only <a data-tooltip-position="top" aria-label="Tasks > Service" data-href="Tasks#Service" href=".html" class="internal-link" target="_self" rel="noopener nofollow">prostitution</a>, but also <a data-tooltip-position="top" aria-label="Tasks > Performance" data-href="Tasks#Performance" href=".html" class="internal-link" target="_self" rel="noopener nofollow">public venues</a> and even <a data-tooltip-position="top" aria-label="Tasks > Filming" data-href="Tasks#Filming" href=".html" class="internal-link" target="_self" rel="noopener nofollow">the production and consumption of pornography</a>--the Headmistress exercises outsized control not only on the exuberant prices her captive customers are forced to pay, but on the lifestyles, routines, and even physical appearance of the <a data-tooltip-position="top" aria-label="Lady" data-href="Lady" href=".html" class="internal-link" target="_self" rel="noopener nofollow">sex workers</a> under her employ.<br>While technically an independent operator, <a data-tooltip-position="top" aria-label="The Headmistress" data-href="The Headmistress" href=".html" class="internal-link" target="_self" rel="noopener nofollow">the Headmistress</a> is fully and publicly backed by the full strength of the Raskaj Order, with the entire law apparatus working to secure and maintain her sex-work empire, in exchange for the extreme amounts of revenue that her monetized monopoly on sex brings in for the Order. ]]></description><link>raskajan.html</link><guid isPermaLink="false">Raskajan.md</guid><pubDate>Wed, 15 Jul 2026 10:52:52 GMT</pubDate></item><item><title><![CDATA[Foldspace Jump]]></title><description><![CDATA[See <a data-tooltip-position="top" aria-label="Foldspace" data-href="Foldspace" href="foldspace.html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace</a> for a disambiguation of Foldspace-related terms.<br>A Foldspace Jump is the process by which the <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">player</a> <a data-tooltip-position="top" aria-label="Navigation" data-href="Navigation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">navigates</a> between the various <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sectors</a> of <a data-tooltip-position="top" aria-label="The Cluster" data-href="The Cluster" href="the-cluster.html" class="internal-link" target="_self" rel="noopener nofollow">The Cluster</a>. While the core premise of Foldspace Jumping is simple to understand on a gameplay level, there are a variety of specific mechanics related to Foldspace Jumping that justifies its own dedicated article.<br>To initiate an Anchored Foldspace Jump, the <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">player</a> needs to first be <a data-tooltip-position="top" aria-label="Docking Locations > Foldspace Anchors" data-href="Docking Locations#Foldspace Anchors" href="docking-locations.html#Foldspace Anchors" class="internal-link" target="_self" rel="noopener nofollow">Docked at a Foldspace Anchor</a>. Then, the player opens their <a data-tooltip-position="top" aria-label="User Interface > Cluster Map" data-href="User Interface#Cluster Map" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Cluster Map</a> and double-clicks on any <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sector</a> they are not currently in to initiate the Foldspace Jump.<br>An <a data-tooltip-position="top" aria-label="Foldspace Jump > Calculating Foldspace Jump Values" data-href="Foldspace Jump#Calculating Foldspace Jump Values" href="foldspace-jump.html#Calculating_Foldspace_Jump_Values_0" class="internal-link" target="_self" rel="noopener nofollow">Anchored Fold Value</a> is calculated based chiefly on the <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size" class="internal-link" target="_self" rel="noopener nofollow">size of the Starsail</a>, which is in turn used to determine how many <a data-tooltip-position="top" aria-label="Time" data-href="Time" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Ticks</a> are required to spool up the Foldspace Jump. Once the spool-up time has passed, the <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">player ship</a> is immediately moved to the target <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sector</a>, all relevant <a data-tooltip-position="top" aria-label="The Hunt" data-href="The Hunt" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Hunt timers</a> are reset, and the player can freely <a data-tooltip-position="top" aria-label="Navigation" data-href="Navigation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">navigate</a> the target <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sector</a> as they wish.<br>Every successful Anchored Foldspace Jump <a data-tooltip-position="top" aria-label="Foldspace Jump > Heat and Damage" data-href="Foldspace Jump#Heat and Damage" href="foldspace-jump.html#Heat_and_Damage_0" class="internal-link" target="_self" rel="noopener nofollow">generates 1 Damage, and generates Heat proportional to the size of the Starsail</a>.<br>To initiate an Emergency Foldspace Jump, the <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">player</a> can double-click on any <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sector</a> in their <a data-tooltip-position="top" aria-label="User Interface > Cluster Map" data-href="User Interface#Cluster Map" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Cluster Map</a> while Docked at any location other than a <a data-tooltip-position="top" aria-label="Docking Locations > Foldspace Anchors" data-href="Docking Locations#Foldspace Anchors" href="docking-locations.html#Foldspace Anchors" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Anchor</a>, or press the Emergency Jump button at the bottom of the <a data-tooltip-position="top" aria-label="User Interface > Cluster Map" data-href="User Interface#Cluster Map" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Cluster Map</a> while Docked at a <a data-tooltip-position="top" aria-label="Docking Locations > Foldspace Anchors" data-href="Docking Locations#Foldspace Anchors" href="docking-locations.html#Foldspace Anchors" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Anchor</a>.<br>An <a data-tooltip-position="top" aria-label="Foldspace Jump > Calculating Foldspace Jump Values" data-href="Foldspace Jump#Calculating Foldspace Jump Values" href="foldspace-jump.html#Calculating_Foldspace_Jump_Values_0" class="internal-link" target="_self" rel="noopener nofollow">Emergency Fold Value</a> is calculated based chiefly on the <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size" class="internal-link" target="_self" rel="noopener nofollow">size of the Starsail</a>, mitigated by the <a data-tooltip-position="top" aria-label="Ship Rooms > Reactor" data-href="Ship Rooms#Reactor" href=".html" class="internal-link" target="_self" rel="noopener nofollow">size of the Starsail's Reactor</a>. The <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">player ship</a> is immediately transported to the target <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sector</a>, without any spool up time, but the <a data-tooltip-position="top" aria-label="Foldspace Jump > Reactor Overloading" data-href="Foldspace Jump#Reactor Overloading" href="foldspace-jump.html#Reactor_Overloading_0" class="internal-link" target="_self" rel="noopener nofollow">Starsail Reactor will overload</a> for a number of Ticks equal to the aforementioned Emergency Fold Value.<br>Every successful Emergency Foldspace Jump <a data-tooltip-position="top" aria-label="Foldspace Jump > Heat and Damage" data-href="Foldspace Jump#Heat and Damage" href="foldspace-jump.html#Heat_and_Damage_0" class="internal-link" target="_self" rel="noopener nofollow">generates both Damage and Heat proportional to the size of the Starsail</a>.<br>Coupled tightly with the Foldspace Jump are two intrinsics values that the <a data-tooltip-position="top" aria-label="Ship Rooms > Foldspace Drive" data-href="Ship Rooms#Foldspace Drive" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a> keeps track of: Heat and Damage.<br>Heat is accrued every time a Foldspace Jump is performed, and is proportional to the overall <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size" class="internal-link" target="_self" rel="noopener nofollow">size of the Starsail</a>. Larger <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">Starsails</a> generate more Heat. <br>When performing a Foldspace Jump, the current amount of Heat that the <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a> currently has accrued is taken into account: for Anchored Foldspace Jumps, this translates to a longer Spool Time; for Emergency Foldspace Jumps, this translates to a more significant Reactor Overload.<br>Heat dissipates naturally, with 1 unit of Heat removed from the <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a> per <a data-tooltip-position="top" aria-label="Time" data-href="Time" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Global Tick</a>.Damage is closely related to Heat, with a few distinct differences.<br>When performing a Anchored Foldspace Jump, the <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a> accrues 1 point of Damage, regardless of the <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size" class="internal-link" target="_self" rel="noopener nofollow">size of the Starsail</a>.<br>When performing an Emergency Foldspace Jump, however, the <a data-tooltip-position="top" aria-label="Ship Rooms > Foldspace Drive" data-href="Ship Rooms#Foldspace Drive" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a> accrues Damage proportional to the overall <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size" class="internal-link" target="_self" rel="noopener nofollow">size of the Starsail</a>. Much like Heat during Foldspace Jumps, larger <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">Starsails</a> accrue more Damage during Emergency Foldspace Jumps.<br>When performing a Foldspace Jump, the current amount of Damage that the <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a> has currently accrued is taken into account, in a fashion identical to how Heat is taken into account as described above.<br>Importantly, Damage does not dissipate naturally. The Damage that the <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a> has accrued persists, until it is repaired at a <a data-tooltip-position="top" aria-label="Docking Locations > Shipyards" data-href="Docking Locations#Shipyards" href="docking-locations.html#Shipyards" class="internal-link" target="_self" rel="noopener nofollow">Shipyard</a> Docking Location, at great expense. As such, while maintenance of the <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a> can be managed reasonably well if sticking strictly to Anchored Foldspace Jumps, the cost of excessive Emergency Foldspace Jumps can quickly become devastating.<br>While an <a data-tooltip-position="top" aria-label="Foldspace Jump > Emergency Foldspace Jumps" data-href="Foldspace Jump#Emergency Foldspace Jumps" href="foldspace-jump.html#Emergency_Foldspace_Jumps_0" class="internal-link" target="_self" rel="noopener nofollow">Emergency Foldspace Jump</a> immediately removes the <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">player</a> from their current <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sector</a>, the <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">Starsail</a> is crippled from normal operation in the target <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sector</a> of the Foldspace Jump afterwards, as part of a Reactor Overload.<br>During a Reactor Overload, all <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Ship Systems</a> except for the <a data-tooltip-position="top" aria-label="Ship Rooms > Bridge" data-href="Ship Rooms#Bridge" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Bridge</a>, <a data-tooltip-position="top" aria-label="Ship Rooms > Transceiver" data-href="Ship Rooms#Transceiver" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Transceiver</a>, <a data-tooltip-position="top" aria-label="Ship Rooms > Crew Quarters" data-href="Ship Rooms#Crew Quarters" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew Quarters</a>, <a data-tooltip-position="top" aria-label="Ship Rooms > Private Quarters" data-href="Ship Rooms#Private Quarters" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Private Quarters</a>, and all but a single <a data-tooltip-position="top" aria-label="Ship Rooms > Engines" data-href="Ship Rooms#Engines" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Engine</a> are completely disabled. The one spared <a data-tooltip-position="top" aria-label="Ship Rooms > Engines" data-href="Ship Rooms#Engines" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Engine</a> is reduced to operating at <a data-tooltip-position="top" aria-label="Ship Rooms > Engines" data-href="Ship Rooms#Engines" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Level 1</a>.This has several ramifications:
<br>While the <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">player</a> can <a data-tooltip-position="top" aria-label="Navigation" data-href="Navigation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">navigate</a> the <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sector</a>, they can only move with the most basic <a data-tooltip-position="top" aria-label="Navigation" data-href="Navigation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Thrust</a> speed.
<br>Both the <a data-tooltip-position="top" aria-label="Ship Rooms > Scanner" data-href="Ship Rooms#Scanner" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Scanner</a> and the <a data-tooltip-position="top" aria-label="Ship Rooms > Jammer" data-href="Ship Rooms#Jammer" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Jammer</a> are disabled, meaning that not only can the player <a data-tooltip-position="top" aria-label="The Hunt" data-href="The Hunt" href=".html" class="internal-link" target="_self" rel="noopener nofollow">not see the Hunt timer</a>, but said Hunt timer is operating at whatever base value the current <a data-tooltip-position="top" aria-label="Dismantling the Empire" data-href="Dismantling the Empire" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Difficulty Curve</a> demands.
<br>The <a data-tooltip-position="top" aria-label="Ship Rooms > Mess Hall" data-href="Ship Rooms#Mess Hall" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Mess Halls</a> are disabled, meaning that <a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew</a> cannot be fed, resulting in <a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew Morale</a> dropping quickly; and the <a data-tooltip-position="top" aria-label="Ship Rooms > Cargo Bay" data-href="Ship Rooms#Cargo Bay" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Cargo Bays</a> are similarly disabled, meaning that <a data-tooltip-position="top" aria-label="Lady" data-href="Lady" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Ladies</a> cannot <a data-tooltip-position="top" aria-label="Services > Stress Relief" data-href="Services#Stress Relief" href=".html" class="internal-link" target="_self" rel="noopener nofollow">help relieve Crew stress</a>.
<br>All of this amounts to Reactor Overloads being very prohibitive to endure, and as such, are to be avoided at all costs. Chiefly, this strongly incentivizes avoiding <a data-tooltip-position="top" aria-label="Foldspace Jump > Emergency Foldspace Jumps" data-href="Foldspace Jump#Emergency Foldspace Jumps" href="foldspace-jump.html#Emergency_Foldspace_Jumps_0" class="internal-link" target="_self" rel="noopener nofollow">Emergency Foldspace Jumps</a> as much as possible, in addition to the massive <a data-tooltip-position="top" aria-label="Foldspace Jump > Heat and Damage" data-href="Foldspace Jump#Heat and Damage" href="foldspace-jump.html#Heat_and_Damage_0" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive Damage</a> that they already inflict]]></description><link>foldspace-jump.html</link><guid isPermaLink="false">Foldspace Jump.md</guid><pubDate>Wed, 15 Jul 2026 01:40:25 GMT</pubDate></item><item><title><![CDATA[Foldspace]]></title><description><![CDATA[This article is a disambiguation page for the lore of Foldspace, the Docking Location <a data-tooltip-position="top" aria-label="Docking Locations > Foldspace Anchors" data-href="Docking Locations#Foldspace Anchors" href="docking-locations.html#Foldspace Anchors" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Anchors</a>, the Ship Room <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a>, and the mechanics of <a data-tooltip-position="top" aria-label="Foldspace Jump" data-href="Foldspace Jump" href="foldspace-jump.html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Jumping</a>.<br>Foldspace is the technology that enables faster-than-light travel in <a data-tooltip-position="top" aria-label="Starsail Bordello" data-href="Starsail Bordello" href="starsail-bordello.html" class="internal-link" target="_self" rel="noopener nofollow">Starsail Bordello</a>, allowing the traversal of lightyears in mere hours, rather than the tens of thousands of years conventional space travel would take.<br><a data-tooltip-position="top" aria-label="Navigation" data-href="Navigation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Navigating</a> Foldspace requires two components: the <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a>, and the <a data-tooltip-position="top" aria-label="Docking Locations > Foldspace Anchors" data-href="Docking Locations#Foldspace Anchors" href="docking-locations.html#Foldspace Anchors" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Anchor</a>. The <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a> is the ship-mounted component that controls the flow of travel, while the <a data-tooltip-position="top" aria-label="Docking Locations > Foldspace Anchors" data-href="Docking Locations#Foldspace Anchors" href="docking-locations.html#Foldspace Anchors" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Anchor</a> provides the massive amounts of computation power needed for safely traveling through Foldspace, serving as both the entrance and exit of any Foldspace jump.<br>While technically Foldspace can be entered by a ship equipped with a <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Drive</a> at any point in space, it is <a data-tooltip-position="top" aria-label="Navigation > Emergency Jump" data-href="Navigation#Emergency Jump" href=".html" class="internal-link" target="_self" rel="noopener nofollow">strongly discouraged</a> due to the massive power draw and Drive damage it can cause.<br>Similarly, technically Foldspace can be exited at any point in space without the use of a <a data-tooltip-position="top" aria-label="Docking Locations > Foldspace Anchors" data-href="Docking Locations#Foldspace Anchors" href="docking-locations.html#Foldspace Anchors" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Anchor</a>. This is even more strongly advised against when traveling within colonized space, due to the extreme inaccuracy of an unanchored jump potentially leaving a particularly unlucky ship a full parsec away from its intended destination.]]></description><link>foldspace.html</link><guid isPermaLink="false">Foldspace.md</guid><pubDate>Wed, 15 Jul 2026 00:57:36 GMT</pubDate></item><item><title><![CDATA[Starsail]]></title><description><![CDATA[A Starsail is any medium-to-large size pleasure yacht, typically crewed by anywhere from 6 to 30 personnel, designed solely for low-security civilian travel through <a data-tooltip-position="top" aria-label="The Cluster" data-href="The Cluster" href="the-cluster.html" class="internal-link" target="_self" rel="noopener nofollow">The Cluster</a>.<br>In the context of <a data-href="Starsail Bordello" href="starsail-bordello.html" class="internal-link" target="_self" rel="noopener nofollow">Starsail Bordello</a>, the term Starsail almost exclusively refers to the specific ship that the player controls in the game.<br>The Starsail is an upgradable vessel that is composed of a series of connected <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Rooms</a>. Each <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Room</a> provides some unique advantage to the player, while consuming <a data-tooltip-position="top" aria-label="Starsail > Resources" data-href="Starsail#Resources" href="starsail.html#Resources_0" class="internal-link" target="_self" rel="noopener nofollow">Power</a> and requiring <a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew</a> to operate. Some can be upgraded in-place. Almost all <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Rooms</a> can have duplicates built, for a cheaper cost than upgrading them, at the cost of consuming more <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size_0" class="internal-link" target="_self" rel="noopener nofollow">Room Slots</a>.<br>The Starsail has a fixed number of <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size_0" class="internal-link" target="_self" rel="noopener nofollow">Room Slots</a> that can be populated with <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Rooms</a>. The number of <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size_0" class="internal-link" target="_self" rel="noopener nofollow">Room Slots</a> can be increased by <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size_0" class="internal-link" target="_self" rel="noopener nofollow">upgrading to a larger hull</a>, which is an expensive and irreversible operation that comes with its own unique downsides. <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Rooms</a> take up a variable number of <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size_0" class="internal-link" target="_self" rel="noopener nofollow">Room Slots</a>.The Starsail has five major resources that the player is required to manage for optimal play:
<br>Power is generated by <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Reactors</a>, and consumed by all other <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Ship Rooms</a>. A <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Ship Room</a> can not be built if there is not enough free Power to support its cost.
<br><a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew</a> are hired at various <a data-tooltip-position="top" aria-label="Docking Locations" data-href="Docking Locations" href="docking-locations.html" class="internal-link" target="_self" rel="noopener nofollow">Docking Locations</a>, and are required to operate <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Ship Rooms</a>. A <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Ship Room</a> will not function if there are insufficient <a data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew</a> to operate it. <a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew</a> require <a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Supplies</a> and <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Mess Halls</a> in order to operate effectively, and their efficiency is dictated by <a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew Morale</a>.
<br><a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew Morale</a> is an intrinsic property of <a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew</a>, and fluctuates depending on the current state of the game. It naturally decays over time, with various <a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">conditions</a> impacting it negatively, and a handful of <a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">ways to increase it</a>. <br>Supplies are purchased at various <a data-tooltip-position="top" aria-label="Docking Locations" data-href="Docking Locations" href="docking-locations.html" class="internal-link" target="_self" rel="noopener nofollow">Docking Locations</a>, and are served by <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Mess Halls</a> to <a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew</a> to keep <a data-tooltip-position="top" aria-label="Crew" data-href="Crew" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Crew Morale</a> high and keep the Starsail operating efficiently.
<br>Room Slots are a fixed resource that is tied to the <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size_0" class="internal-link" target="_self" rel="noopener nofollow">Starsail hull</a>, of which <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Ship Rooms</a> expand into. Room Slots can only be increased by purchasing a larger <a data-tooltip-position="top" aria-label="Starsail > Size" data-href="Starsail#Size" href="starsail.html#Size_0" class="internal-link" target="_self" rel="noopener nofollow">Starsail hull</a> at a <a data-tooltip-position="top" aria-label="Docking Locations > Shipyards" data-href="Docking Locations#Shipyards" href="docking-locations.html#Shipyards" class="internal-link" target="_self" rel="noopener nofollow">Shipyard</a> Docking Location.
<br>The number of Room Slots available to the player is dictated by the hull size of the Starsail. Larger hull sizes allow for more <a data-tooltip-position="top" aria-label="Ship Rooms" data-href="Ship Rooms" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Rooms</a> to be constructed, but have a negative effect on both <a data-tooltip-position="top" aria-label="Navigation" data-href="Navigation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Navigation</a> and <a data-tooltip-position="top" aria-label="The Hunt" data-href="The Hunt" href=".html" class="internal-link" target="_self" rel="noopener nofollow">The Hunt</a>: larger ships require more energy to move, and are easier to spot.<br>Upgrading the hull size of the Starsail has an expensive upfront <a data-tooltip-position="top" aria-label="Chits" data-href="Chits" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Chit</a> cost, can only be performed at <a data-tooltip-position="top" aria-label="Docking Locations > Shipyards" data-href="Docking Locations#Shipyards" href="docking-locations.html#Shipyards" class="internal-link" target="_self" rel="noopener nofollow">Shipyard</a> Docking Locations, and cannot be undone: hull sizes can only ever be expanded, never decreased.]]></description><link>starsail.html</link><guid isPermaLink="false">Starsail.md</guid><pubDate>Wed, 15 Jul 2026 00:50:42 GMT</pubDate></item><item><title><![CDATA[Docking Locations]]></title><description><![CDATA[Docking Locations are the individual elements with a <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sector</a> that the <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">player</a> can visit. Each Docking Location provides a different selection of <a data-tooltip-position="top" aria-label="Services" data-href="Services" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Services</a> available to the player, and can have different <a data-tooltip-position="top" aria-label="Tasks" data-href="Tasks" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Tasks</a> performed while the <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">Starsail</a> is docked at them.<br>Below is a list of the various different Docking Locations that can be found in <a data-tooltip-position="top" aria-label="The Cluster" data-href="The Cluster" href="the-cluster.html" class="internal-link" target="_self" rel="noopener nofollow">The Cluster</a>, and what <a data-tooltip-position="top" aria-label="Services" data-href="Services" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Services</a> and <a data-tooltip-position="top" aria-label="Tasks" data-href="Tasks" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Tasks</a> are available at them.<br>For the <a data-tooltip-position="top" aria-label="Navigation" data-href="Navigation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Navigation</a> technology, see <a data-tooltip-position="top" aria-label="Foldspace" data-href="Foldspace" href="foldspace.html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace</a><br>Foldspace Anchors are an essential part of <a data-tooltip-position="top" aria-label="Navigation" data-href="Navigation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">navigating</a> <a data-tooltip-position="top" aria-label="The Cluster" data-href="The Cluster" href="the-cluster.html" class="internal-link" target="_self" rel="noopener nofollow">The Cluster</a>, and serve as the entrance and exit points of <a data-tooltip-position="top" aria-label="Foldspace" data-href="Foldspace" href="foldspace.html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Jumps</a> between <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sectors</a>. They provide no intrinsic <a data-tooltip-position="top" aria-label="Services" data-href="Services" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Services</a>, and there are no intrinsic <a data-tooltip-position="top" aria-label="Tasks" data-href="Tasks" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Tasks</a> that can be performed when Docked at them. However, Docking with Folding Space anchors is a requirement for safely <a data-tooltip-position="top" aria-label="Foldspace" data-href="Foldspace" href="foldspace.html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Jumping</a> to other <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sectors</a>.]]></description><link>docking-locations.html</link><guid isPermaLink="false">Docking Locations.md</guid><pubDate>Wed, 15 Jul 2026 00:22:33 GMT</pubDate></item><item><title><![CDATA[The Cluster]]></title><description><![CDATA[This article is about the overarching play-space of <a data-tooltip-position="top" aria-label="Starsail Bordello" data-href="Starsail Bordello" href="starsail-bordello.html" class="internal-link" target="_self" rel="noopener nofollow">Starsail Bordello</a>. For the lore of the setting, see <a data-tooltip-position="top" aria-label="Raskajan" data-href="Raskajan" href="raskajan.html" class="internal-link" target="_self" rel="noopener nofollow">Raskajan</a><br>The Cluster refers to the <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">13 Sectors</a> of the <a data-tooltip-position="top" aria-label="Raskajan" data-href="Raskajan" href="raskajan.html" class="internal-link" target="_self" rel="noopener nofollow">Raskajan Cluster</a>, which are themselves loosely separated into four <a data-tooltip-position="top" aria-label="Sectors > Rings" data-href="Sectors#Rings" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Rings</a>.<br>The innermost Ring contains only a single Sector, and serves as the <a data-tooltip-position="top" aria-label="Sectors > Capitol Sector" data-href="Sectors#Capitol Sector" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Capitol Sector</a> of the Cluster. It is the most heavily populated Sector, and houses the central headquarters of all of the major administrative arms of the Cluster, as well as the central brothel from which <a data-tooltip-position="top" aria-label="The Headmistress" data-href="The Headmistress" href=".html" class="internal-link" target="_self" rel="noopener nofollow">The Headmistress</a> operates and controls all of her satellite <a data-tooltip-position="top" aria-label="Administrative Brothels" data-href="Administrative Brothels" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Administrative Brothels</a>.<br>The remaining three Rings all form concentric circles around the Capitol, containing <a data-tooltip-position="top" aria-label="Sectors > Rings" data-href="Sectors#Rings" href=".html" class="internal-link" target="_self" rel="noopener nofollow">four Sectors</a> each. As the Rings move farther from the Capitol, they become less populated, less wealthy, and less patrolled by the authorities.<br>Each of the <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">13 Sectors</a> of the Cluster are connected to each other through the <a data-tooltip-position="top" aria-label="Docking Locations" data-href="Docking Locations" href="docking-locations.html" class="internal-link" target="_self" rel="noopener nofollow">Foldspace Anchor network</a>, allowing the massive distances between them to be traveled in mere hours. Travel between the three outer Rings is freely allowed, with travel into the Capitol system strictly regulated by the authorities.<br>Every Sector in the Cluster has its own unique <a data-tooltip-position="top" aria-label="Sectors > Modifiers" data-href="Sectors#Modifiers" href=".html" class="internal-link" target="_self" rel="noopener nofollow">advantages and disadvantages</a> to operating within them, making the contributions of each Sector to the overall Cluster similarly unique.]]></description><link>the-cluster.html</link><guid isPermaLink="false">The Cluster.md</guid><pubDate>Tue, 14 Jul 2026 09:50:30 GMT</pubDate></item><item><title><![CDATA[Starsail Bordello]]></title><description><![CDATA[<img alt="SpaceBrothel_Poster.png" src="img/spacebrothel_poster.png" target="_self"><br>
In a <a data-tooltip-position="top" aria-label="Raskajan" data-href="Raskajan" href="raskajan.html" class="internal-link" target="_self" rel="noopener nofollow">remote colony of star systems</a>, sex work is heavily regulated and controlled through a network of <a data-tooltip-position="top" aria-label="Administrative Brothels" data-href="Administrative Brothels" href=".html" class="internal-link" target="_self" rel="noopener nofollow">state-sanctioned brothels</a>, operated by <a data-tooltip-position="top" aria-label="The Headmistress" data-href="The Headmistress" href=".html" class="internal-link" target="_self" rel="noopener nofollow">The Headmistress</a>. With all prostitution, strip-tease, and pornography production outside of the Headmistress' control strictly prohibited, sex workers have no choice but to endure her cruel and domineering presence as she forces herself into controlling all aspects of their lives.<br>Until one day, a <a data-tooltip-position="top" aria-label="Lady" data-href="Lady" href=".html" class="internal-link" target="_self" rel="noopener nofollow">prostitute</a> working under the Headmistress in the <a data-tooltip-position="top" aria-label="Sectors > Capitol" data-href="Sectors#Capitol" href=".html" class="internal-link" target="_self" rel="noopener nofollow">|Capitol Sector</a> broke rank, stealing one of the <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">pleasure yachts</a> used to <a data-tooltip-position="top" aria-label="Tasks > Service" data-href="Tasks#Service" href=".html" class="internal-link" target="_self" rel="noopener nofollow">entertain VIP guests</a> and striking out into the <a data-tooltip-position="top" aria-label="Raskajan" data-href="Raskajan" href="raskajan.html" class="internal-link" target="_self" rel="noopener nofollow">greater Raskajan system</a> to operate independently. The Headmistress, determined to send a clear message to any other sex workers who dare to challenge her control of the industry, has sent an unrelenting force of <a data-tooltip-position="top" aria-label="The Hunt" data-href="The Hunt" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Headhunters</a> after this prostitute and <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">her stolen ship</a>, determined to hunt her down and bring her back.<br><a data-tooltip-position="top" aria-label="Lady > Player character" data-href="Lady#Player character" href=".html" class="internal-link" target="_self" rel="noopener nofollow">That prostitute is you.</a><br><a data-tooltip-position="top" aria-label="The Hunt" data-href="The Hunt" href=".html" class="internal-link" target="_self" rel="noopener nofollow">|Perpetually being hunted</a> by the Headmistress, you <a data-tooltip-position="top" aria-label="Navigation" data-href="Navigation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">navigate</a> your pleasure-shuttle turned-mobile-brothel--your <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">Starsail Bordello</a>--between the <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">twelve outlying Sectors</a> of <a data-tooltip-position="top" aria-label="The Cluster" data-href="The Cluster" href="the-cluster.html" class="internal-link" target="_self" rel="noopener nofollow">The Cluster</a>, offering an <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">alternative to the state-sanctioned brothels</a>that service them, <a data-tooltip-position="top" aria-label="Administrative Brothels > Liberation" data-href="Administrative Brothels#Liberation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">showing the franchisee operators than an independent future free from the Headmistress</a>' tyranny is possible, and <a data-tooltip-position="top" aria-label="Reputation > Levels" data-href="Reputation#Levels" href=".html" class="internal-link" target="_self" rel="noopener nofollow">recruiting sex workers who defect</a> from her employ seeking a more fair and just environment.<br><a data-tooltip-position="top" aria-label="Reputation" data-href="Reputation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Build up reputation</a> within each <a data-tooltip-position="top" aria-label="Sectors" data-href="Sectors" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Sector</a>, all of which have their <a data-tooltip-position="top" aria-label="Sectors > Modifiers" data-href="Sectors#Modifiers" href=".html" class="internal-link" target="_self" rel="noopener nofollow">own unique benefits and challenges for operating with them</a>, all the while <a data-tooltip-position="top" aria-label="The Hunt" data-href="The Hunt" href=".html" class="internal-link" target="_self" rel="noopener nofollow">evading the Headhunters</a>, until your success finally manages to <a data-tooltip-position="top" aria-label="Administrative Brothels > Liberation" data-href="Administrative Brothels#Liberation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">convince the local brothels to break away</a> altogether from the Headmistress. Liberate them into full sovereignty, take ownership of them as a more benevolent alternative to the despotic Headmistress, or leave your own <a data-tooltip-position="top" aria-label="Lady" data-href="Lady" href=".html" class="internal-link" target="_self" rel="noopener nofollow">working ladies</a> behind to guide them firsthand in the ways of the <a data-tooltip-position="top" aria-label="Starsail" data-href="Starsail" href="starsail.html" class="internal-link" target="_self" rel="noopener nofollow">Starsail Bordello</a>.<br><a data-tooltip-position="top" aria-label="Administrative Brothels > Liberation" data-href="Administrative Brothels#Liberation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">With each local brothel that leaves</a> the Headmistress' network, <a data-tooltip-position="top" aria-label="Dismantling the Empire" data-href="Dismantling the Empire" href=".html" class="internal-link" target="_self" rel="noopener nofollow">her privileged position and unique exemptions</a> within the government erode. As the last brothel outside the capitol falls away, her security privileges are revoked, and <a data-tooltip-position="top" aria-label="Dismantling the Empire" data-href="Dismantling the Empire" href=".html" class="internal-link" target="_self" rel="noopener nofollow">the Headhunters that have hunted you for so long fall away</a>. All that stands between you and <a data-tooltip-position="top" aria-label="The Headmistress > Final Confrontation" data-href="The Headmistress#Final Confrontation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">finally confronting the Headmistress herself</a> is convincing the people of <a data-tooltip-position="top" aria-label="Sectors > Capitol Sector" data-href="Sectors#Capitol Sector" href=".html" class="internal-link" target="_self" rel="noopener nofollow">the capitol</a> that her iron rule provided inferior service. The tastes and standards of the capitol are impossibly high, but if you can <a data-tooltip-position="top" aria-label="Tasks > Service" data-href="Tasks#Service" href=".html" class="internal-link" target="_self" rel="noopener nofollow">manage to impress them</a>, then--with no customer base left to support her--the Headmistress will have no choice but to resign. <a data-tooltip-position="top" aria-label="The Headmistress > Final Confrontation" data-href="The Headmistress#Final Confrontation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">Her final fate</a> rests solely upon how thoroughly you manage to <a data-tooltip-position="top" aria-label="Dismantling the Empire" data-href="Dismantling the Empire" href=".html" class="internal-link" target="_self" rel="noopener nofollow">dismantle her sex-work empire</a>, and <a data-tooltip-position="top" aria-label="Administrative Brothels > Liberation" data-href="Administrative Brothels#Liberation" href=".html" class="internal-link" target="_self" rel="noopener nofollow">how strongly the liberated brothels</a> are willing to support a new hegemony--one under your control now.]]></description><link>starsail-bordello.html</link><guid isPermaLink="false">Starsail Bordello.md</guid><pubDate>Tue, 14 Jul 2026 09:40:39 GMT</pubDate><enclosure url="img/spacebrothel_poster.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;img/spacebrothel_poster.png&quot;&gt;&lt;/figure&gt;</content:encoded></item><item><title><![CDATA[SpaceBrothel_Poster]]></title><description><![CDATA[<img src="img/spacebrothel_poster.png" target="_self">]]></description><link>img/spacebrothel_poster.html</link><guid isPermaLink="false">img/SpaceBrothel_Poster.png</guid><pubDate>Sun, 28 Sep 2025 11:32:05 GMT</pubDate><enclosure url="img/spacebrothel_poster.png" length="0" type="image/png"/><content:encoded>&lt;figure&gt;&lt;img src=&quot;img/spacebrothel_poster.png&quot;&gt;&lt;/figure&gt;</content:encoded></item></channel></rss>